The overall VR market saw smaller growth than expected since 2016 but will without any doubt continue to prosper. Many analysts say that an exponential growth could start once a certain threshold is overcome. Anyone who quits believing in VR leaves the party before the music starts. Here’s a chart that visualizes that idea:
However, platforms like Steam or any place that predominantly sells games for 2d displays may not be the proper place to accompany that breakthrough. Their whole system was laid out for one single purpose: sell games for 2d displays.
In other words: Although they’re both Italian, you wouldn’t buy your pizza from an ice cream shop. I hope that there will be more sites like Times and History in the future that focus on VR and VR only.