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  • in reply to: Is Fuhrerbunker VR historically authentic? #8227
    Avatar photoTIME & HISTORY
    Keymaster

      For now, Führerbunker VR will be available on Time & History only. We believe that serious VR documentaries don’t sit well next to games. That’s why we founded T&H.

      in reply to: Is Fuhrerbunker VR historically authentic? #8221
      Avatar photoTIME & HISTORY
      Keymaster

        Hi Raymon, thanks for your message. There’s a paragraph about the project’s authenticity in the FAQ. Here’s a relevant excerpt:

        The floor plan of the bunker and the purpose of the individual rooms were researched and authentically reconstructed in Führerbunker VR. All rooms are equipped according to the latest scientific knowledge. All scenes shown in the experience are historically authentic. The depiction of people, uniforms, medals and faces is to be understood symbolically. A detailed representation of the characters shown is deliberately omitted, as it would serve no purpose for the experience or for understanding the historical background of the events shown.

        If you want to know the historians involved and the sources consulted, please check the project’s credits and sources. There’s also a little more background on the lead historian, Sven-Felix Kellerhoff, in the FAQ.

        I hope this answers your question. Let me know if you have further comments/questions.

        Best,
        Tim Boyd

         

         

        in reply to: Aktionen-Manifest #8219
        Avatar photoTIME & HISTORY
        Keymaster

          Hallo Ralf,

          vielen Dank für Ihre Rückmeldung. Ich habe bereits mit den Entwicklern gesprochen. Die 1060 GTX in Verbindung mit Unreal Engine 5 in der Anwendung ist ja in den Hardware-Anforderungen (siehe FAQ) als das absolute Minimum für den VR-Betrieb beschrieben. Ferner werden in den Hardware-Anforderungen 16 GB an RAM beschrieben. Verfügt Ihr Rechner über 16 GB RAM Arbeitsspeicher?

          Zur Original-Vive: Das Headset war damals neben der Oculus Rift eine tolle VR-Brille, ist jetzt aber eben schon ein bisschen in die Jahre gekommen (Veröffentlichung war 2016). Wir haben aktuell leider keine Original-Vive im Studio, um das Problem zu rekonstruieren.

          Lange Rede, kurzer Sinn: Wir haben hier einen Rechner mit einer 1070 GTX und werden uns eine Original-Vive besorgen, damit wir die Fehlermeldung nachvollziehen können. Es interessiert uns ja selbst, was da nicht funktioniert. Dies kann jedoch ein paar Tage, (ggf. Wochen) dauern. Aber ich werde mich hier wieder melden, sobald wir unsere Tests abgeschlossen haben.

          Wäre das okay für Sie?

          Beste Grüße,
          Tim Boyd

          in reply to: Aktionen-Manifest #8177
          Avatar photoTIME & HISTORY
          Keymaster

            Hallo Ralf, vielen Dank für Deine Mitteilung. Das klingt nach einem Problem mit den OpenXR-Treibern. OpenXR ist eine Plattform, bzw. ein Treiber, der es ermöglichen soll, dass VR-Anwendungen möglichst auf allen Headsets betrieben werden können (Oculus, HTC, WMR etc.).

            Offiziell unterstützt HTC diesen Treiber. Dein Headset sollte also problemlos mit FBVR laufen, so dass es unsere erste Empfehlung wäre, alle Treiber zu aktualisieren (Grafikkarte und Headset).

            Wenn FBVR danach noch immer nicht auf Deinem Headset funktioniert, so benötigen wir noch folgende Angaben zu Klärung des Problems:

            A) Funktioniert FBVR ansonsten auf Deinem Rechner im Dektop-Modus?

            B) Was für eine Grafikkarte hast Du verbaut?

            C) HTC Vive: Das ist die normale Vive, richtig?

            Beste Grüße,
            Tim Boyd

            in reply to: Orientation #8158
            Avatar photoTIME & HISTORY
            Keymaster

              Hi Hans,

              1) Yes, in the current release, only the buttons 0,1 and 2 are used as they jump to to far away points. We did not really have a use for the keys 3 to 9, as all other parts are reached quickly from these main central points.

              2) Yes, the photo mode is a whole complex animal on its own with not to well documented controls. It’s more like a “bonus feature” in the current version. When in “Advanced Mode” you can create very interesting photos. The keys W,A,S,D move the camera around horizontally and Q and E move the camera up/down. Mouse is for the rotation and “SPACE” saves the current view as a screenshot. The shots are saved in BEAMFORGE_V2/saved/screenshots. Using “image scale” you can take photos that have a bigger resolution than your screen-res. I.e., if your screen is set to 1920×1080 and you image scale is set to “2”, your shots will be saved in 3840×2160 etc. Making shots look really crisp in high resolutions.

              3) Not really. If you zoom-in and hold, it will zoom in for as long as you hold it. Releasing the button zooms back to your original position. If you want more control about taking pictures, you should use the camera mode, as that allows you to completely freely zoom and move around the environment.

              Best regards,
              Tim

              in reply to: Orientation #8155
              Avatar photoTIME & HISTORY
              Keymaster

                Hi Hans,

                Thanks for your post. In the current version (Beta 1) there’s no overview map that can be spawned on the screen.

                However, in node 35 (we call these glowing info spheres “nodes”) at the main entrance (on the upper floor of the bunker), there’s an animation that not only shows an overview of the bunker, but also allows a view over the entire installation with cut-away walls and roofs.

                We understand that this is not a real replacement for an overview mini-map, so we take this as an interesting feature request. We will discuss this and may add it in a future version of FBVR.

                Best regards,
                Tim

                in reply to: Some other experiences #7607
                Avatar photoTIME & HISTORY
                Keymaster

                  Hi Christopher,

                  thanks for your suggestions. We’ll check them all out. And also thanks for your post on this forum. The very first from an external person, as TimeAndHistory.com is not yet publicly promoted (and still pretty much in beta).

                  This site will be officially launched in the second half of October.

                  Best regards,
                  Tim

                Viewing 7 posts - 16 through 22 (of 22 total)